Tinisu
UNDO - 600 Seconds
UNDO - 600 Seconds
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High-rise in L.A., unknown floor, New Year's Day 00:00:00: He actually wanted to be on Hawaii for a week already, cocktail in hand. Now he clutches a pair of pliers, trembling, unsure which wire to cut. Sweat stings his eyes, adrenaline pumps through his veins. Mercilessly, the seconds tick down on the bomb's timer ... 8 ... 7 ... He desperately tries to recall his CIA training from over three decades ago ... 6 ... 5 ... Now he's paying the price for having just pushed papers for the last ten years ... 4 ... 3 ... He has to decide. Only then can he save everyone in this high-rise ... 2 ... He cuts another wire ... 1 ... As the first New Year's Eve fireworks illuminate the Los Angeles skyline, ... 0 ... a massive detonation sounds and a devastating fireball ushers in the new year with a catastrophe.
In UNDO, it's not about solving the crime or identifying a murderer. Instead, players, as incorporeal fate weavers, must travel through the man's past to prevent his death. Each leap through time brings a momentous decision that ultimately determines whether the deceased person lives or dies in the end. Will the players succeed in changing fate and preventing his death?
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